The gameplay of "The Windmill Chronicles" consists of the player clicking around various environments in order to explore them and find new items or events.


Storywise, the game centers around a young wizard who at a very young age was captured and enslaved. The main objective in the game is to escape from ones captors, and exact revenge.


  • Single player point & click game
  • Created in 8 weeks - at 50% (4 hours/day).
  • Using custom in-house engine
  • Approximately 30 minutes of game time

My Contributions

  • Game Design
  • Level Design
  • Story & Character writing
  • Assisted my team as SCRUM Master
  • JSON-based scripting surrounding puzzles & dialogue
  • Puzzle Design

The Team