Summary

 

The gameplay of "The Windmill Chronicles" consists of the player clicking around various environments in order to explore them and find new items or events.

 

Storywise, the game centers around a young wizard who at a very young age was captured and enslaved. The main objective in the game is to escape from ones captors, and exact revenge.

Specifications

  • Single player point & click game
  • Created in 8 weeks - at 50% (4 hours/day).
  • Using custom in-house engine
  • Approximately 30 minutes of game time

My Contributions

  • Game Design
  • Level Design
  • Story & Character writing
  • Assisted my team as SCRUM Master
  • JSON-based scripting surrounding puzzles & dialogue
  • Puzzle Design

The Team

 

Screenshots