Summary

 

Waste Warrior, a game inspired by the movie Mad Max, is all about facing AI-controlled enemy teams in an all out air battle. The player controls a combat air plane through a first person camera, equipped with an arsenal of deadly weapons.

 

At the end of every level, the player acquires a score and a grade scaling from A to F, in order to see how well she/he performed.

Specifications

  • Single player 'space'-shooter game
  • Created in 10 weeks - at 50% (4 hours/day).
  • Using custom in-house engine
  • Approximately 25 minutes of game time

My Contributions

  • Game Design
  • Level Design
  • Created a script that exports Unity scene data into a readable JSON-document
  • Created three levels - Fully scripted and dressed
  • Assisted my team as SCRUM Master
  • Balanced player controls & weapon damage
  • Extended the Unity editor with several useful tools for game- object control such as grouping, rotation and replacement

The Team - Starzombie

 

Screenshots